Category Archives: 1992

#67: Street Fighter II


December 1992 – Street Fighter II

Something we’ve talked about before in this project is the way that, at roughly the date we chose as our starting point, video games moved from being played in arcades to being played at home; moved from a public experience to a private one. But like so many things, this change didn’t happen instantaneously. The arcades didn’t die overnight. In fact, some of them are still around even now. And so we come to Street Fighter II, a game that, more than any other we’ve covered so far, feels like it belongs to the arcades.

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Posted by on February 20, 2017 in 1992, SNES


#66: Sonic the Hedgehog 2


November 1992 – Sonic the Hedgehog 2

but with the introduction of the spindash, Sonic 2 does away with all the buildup, and allows you to go from 0-60 in the blink of an eye. It’s an astonishingly bold statement of purpose, one that promises non-stop thrills the likes of which have never been seen. As I argued in the original Sonic post, that game was meticulously crafted to make the most of its limited opportunities for unrestrained speed by carefully doling them out at exactly the right moments to make them really stand out, but this sequel provides a compelling case for the alternative all killer no filler approach. Taking away the need for long stretches of runup before the big flashy set pieces like the loop-the-loops means they can be more densely packed into the levels, allowing for a much tighter construction, and yet Sonic 2’s levels actually go bigger and more sprawling than their predecessors. It’s a case of the game brazenly trying to have its cake and eat it too, and one which turns out, preposterously, to be a completely unreserved success. Read the rest of this entry »

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Posted by on February 14, 2017 in 1992, Mega Drive, Sonic the Hedgehog


#65: Zool: Ninja of the Nth Dimension


October 1992 – Zool: Ninja of the Nth Dimension

So, at some point in the last two years of our journey, ninjas have evidently made the transition from scary and foreign to cool and exotic. That’s nice. And cool is clearly the order of business here, with Zool taking more than a little inspiration from that early nineties’ bastion of coolness in video games, Sonic the Hedgehog. It’s not quite as on the nose about the debt it owes to a console superstar as, say, The Great Giana Sisters was, but it clearly falls into the same category of games that have seen the success of platform games on consoles and hoped to emulate that success in the home computer market. Read the rest of this entry »

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Posted by on January 18, 2017 in 1992, Amiga


#64: The Legend of Zelda: A Link to the Past


September 1992 – The Legend of Zelda: A Link to the Past

Lately I have been getting really into the trading card game Magic the Gathering. Well, no, that sentence, while true, really doesn’t capture the extent to which Magic has taken up residence in my brain. Lately I have become completely obsessed with the trading card game Magic the Gathering. Not just playing it, though there has been plenty of that, but reading articles, watching videos, devouring any and all Magic-related content I can get my hands on. This is, of course, far from the first time some piece of pop culture has embedded itself in my subconscious, and all evidence suggests that it won’t be the last, that in time I will move onto something new, something different. But right now, this is where my head is at. Read the rest of this entry »

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Posted by on January 11, 2017 in 1992, SNES, Zelda


#63: Championship Manager

Iain wrote this one.


August 1992 – Championship Manager

It’s a little paradoxical that one of the most complicated game series that will pop up on AAA should also be one of the most casual. Casual, at least, in the sense of being the least tied down to those immersed in the medium of video games. The most arcane JRPGs or most layered RTSs have nothing on the impenetrability of Championship Manager. They definitely bear less resemblance to a business analysis spreadsheet. I try to picture coming into Championship Manager from a starting point of no relevant knowledge and can only imagine it being incomprehensible. There’s the rub, though – its complexity comes through piggybacking on football’s cultural dominance, and the resultant assumption that no one will come to it from a zero starting point.

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Posted by on December 2, 2016 in 1992, DOS, Uncategorized


#62: Ecco the Dolphin


July 1992 – Ecco the Dolphin

The Mega Drive’s major Japanese mascot character was of course, Sonic the Hedgehog, a bright blue, vaguely humanoid figure with exceptional speed and radical attitude. He bears little resemblance to an actual real-life hedgehog besides some slightly spiky hair. The major mascot character for the system to come out of America, meanwhile, was Ecco the Dolphin, a blue-grey bottlenose dolphin-shaped bottlenose dolphin. He doesn’t have any incredible powers. He’s just an ordinary dolphin.

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Posted by on November 25, 2016 in 1992, Mega Drive


#61: F-Zero


June 1992 – F-Zero

So, the creeping horror that we observed with mounting dread last week really has risen. We failed to prevent it, and this is the world we live in now. How did this happen? Wasn’t this supposed to be the future? Weren’t we supposed to have flying cars and teleporters and shit? Where did it all go so wrong?

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Posted by on November 16, 2016 in 1992, SNES