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#63: Championship Manager

Iain wrote this one.


August 1992 – Championship Manager

It’s a little paradoxical that one of the most complicated game series that will pop up on AAA should also be one of the most casual. Casual, at least, in the sense of being the least tied down to those immersed in the medium of video games. The most arcane JRPGs or most layered RTSs have nothing on the impenetrability of Championship Manager. They definitely bear less resemblance to a business analysis spreadsheet. I try to picture coming into Championship Manager from a starting point of no relevant knowledge and can only imagine it being incomprehensible. There’s the rub, though – its complexity comes through piggybacking on football’s cultural dominance, and the resultant assumption that no one will come to it from a zero starting point.

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Posted by on December 2, 2016 in 1992, DOS, Uncategorized