Category Archives: Amiga

#71: Cannon Fodder

Iain wrote this one.


April 1993 – Cannon Fodder

WAR! (HUH!) What is it good for? Oh, we’ve already done that one. And the much more celebrated Cannon Fodder does, at a basic level, quite resemble North & South, or at least the portion of it that involved moving tiny soldiers around the screen and shooting each other dead. It narrows down and sharpens the basic mechanic — move a smaller team, with left-click to move and right-click to shoot — and adds more thoughtful strategic complications around it. Read the rest of this entry »

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Posted by on August 9, 2017 in 1993, Amiga


#70: Sensible Soccer

Hey, it’s been a while, but we’re back. And in all the time the blog has been laying dormant, we have been writing – entries are done up to the end of 1993. Which means we can guarantee weekly updates for the next ten weeks. After that… we’ll let you know where we’re at. 


March 1993 – Sensible Soccer

Back in 1989 when we covered Microprose Soccer (the game to which Sensible Soccer is essentially a sequel), I talked about how that game captured the feel of the kind of football played by children in playgrounds and parks more than the professional sport it ostensibly sought to simulate and how this was key to its success. Sensible Soccer, then, succeeds even more by doubling down on this approach with a few important changes.

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Posted by on August 1, 2017 in 1993, Amiga


#65: Zool: Ninja of the Nth Dimension


October 1992 – Zool: Ninja of the Nth Dimension

So, at some point in the last two years of our journey, ninjas have evidently made the transition from scary and foreign to cool and exotic. That’s nice. And cool is clearly the order of business here, with Zool taking more than a little inspiration from that early nineties’ bastion of coolness in video games, Sonic the Hedgehog. It’s not quite as on the nose about the debt it owes to a console superstar as, say, The Great Giana Sisters was, but it clearly falls into the same category of games that have seen the success of platform games on consoles and hoped to emulate that success in the home computer market. Read the rest of this entry »

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Posted by on January 18, 2017 in 1992, Amiga


#57: Another World

Iain wrote this one.


February 1992: Another World

Right back at #0, Super Mario Bros. opened with ‘World 1-1’ on the screen and we were presented with the idea of moving between worlds, by warp pipe or another means unseen. We’ve had no end of games set in other worlds and various games set in versions of our own world, from Sim City to The Secret of Monkey Island to Microprose Soccer. What would happen, though, if you took another approach? What if you moved from our world to another? Read the rest of this entry »

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Posted by on October 12, 2016 in 1992, Amiga


#56: Populous II: Trials of the Olympian Gods

Iain wrote this one.


January 1992 – Populous II: Trials of the Olympian Gods

Populous barely had an ending, even after 500 levels, and its narrative was more one of the principles of being a god than anything else. That offered potential for a sequel, perhaps, but Populous II is very much about the same things again. Amongst other things, that means questions of interactions and gradations of power. What’s a mob to a knight? What’s a knight to a god? (target practice for lightning bolts?) And, at the centre of its mechanisms, what’s a god to an non-believer? Read the rest of this entry »

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Posted by on October 4, 2016 in 1992, Amiga, Populous


#54: Spellbound Dizzy


November 1991 – Spellbound Dizzy

“It’s the biggest Dizzy game yet!” That’s how Spellbound Dizzy was advertised and sold. It’s not an inaccurate statement – the world of Spellbound Dizzy does indeed contain more screens to explore than any previous game in the series. What’s not addressed or acknowledged in that statement, though, is the question of whether there is anything of worth to be discovered in that exploration. Read the rest of this entry »

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Posted by on September 20, 2016 in 1991, Amiga, Dizzy


#53: Oh No! More Lemmings

Iain wrote this one.


October 1991 – Oh No! More Lemmings

“Oh no!”, the high-pitched final words of one of the walking figures under your command, just before they blow themselves to smithereens. Not exactly a dignified end. Words of fear? Surprise? Resignation? Hard to tell through the digitised squeak, and maybe not so easy to think about in pixelised miniature, either. Cuteness can smuggle in horrors, serious ideas, and keep them hidden in plain sight until suddenly they aren’t. Read the rest of this entry »

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Posted by on September 13, 2016 in 1991, Amiga, Lemmings