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Category Archives: Amiga

#65: Zool: Ninja of the Nth Dimension

zool

October 1992 – Zool: Ninja of the Nth Dimension

So, at some point in the last two years of our journey, ninjas have evidently made the transition from scary and foreign to cool and exotic. That’s nice. And cool is clearly the order of business here, with Zool taking more than a little inspiration from that early nineties’ bastion of coolness in video games, Sonic the Hedgehog. It’s not quite as on the nose about the debt it owes to a console superstar as, say, The Great Giana Sisters was, but it clearly falls into the same category of games that have seen the success of platform games on consoles and hoped to emulate that success in the home computer market. Read the rest of this entry »

 
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Posted by on January 18, 2017 in 1992, Amiga

 

#57: Another World

Iain wrote this one.

anotherworld

February 1992: Another World

Right back at #0, Super Mario Bros. opened with ‘World 1-1’ on the screen and we were presented with the idea of moving between worlds, by warp pipe or another means unseen. We’ve had no end of games set in other worlds and various games set in versions of our own world, from Sim City to The Secret of Monkey Island to Microprose Soccer. What would happen, though, if you took another approach? What if you moved from our world to another? Read the rest of this entry »

 
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Posted by on October 12, 2016 in 1992, Amiga

 

#56: Populous II: Trials of the Olympian Gods

Iain wrote this one.

populous2

January 1992 – Populous II: Trials of the Olympian Gods

Populous barely had an ending, even after 500 levels, and its narrative was more one of the principles of being a god than anything else. That offered potential for a sequel, perhaps, but Populous II is very much about the same things again. Amongst other things, that means questions of interactions and gradations of power. What’s a mob to a knight? What’s a knight to a god? (target practice for lightning bolts?) And, at the centre of its mechanisms, what’s a god to an non-believer? Read the rest of this entry »

 
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Posted by on October 4, 2016 in 1992, Amiga, Populous

 

#54: Spellbound Dizzy

spellbounddizzy

November 1991 – Spellbound Dizzy

“It’s the biggest Dizzy game yet!” That’s how Spellbound Dizzy was advertised and sold. It’s not an inaccurate statement – the world of Spellbound Dizzy does indeed contain more screens to explore than any previous game in the series. What’s not addressed or acknowledged in that statement, though, is the question of whether there is anything of worth to be discovered in that exploration. Read the rest of this entry »

 
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Posted by on September 20, 2016 in 1991, Amiga, Dizzy

 

#53: Oh No! More Lemmings

Iain wrote this one.

ohnomorelemmings

October 1991 – Oh No! More Lemmings

“Oh no!”, the high-pitched final words of one of the walking figures under your command, just before they blow themselves to smithereens. Not exactly a dignified end. Words of fear? Surprise? Resignation? Hard to tell through the digitised squeak, and maybe not so easy to think about in pixelised miniature, either. Cuteness can smuggle in horrors, serious ideas, and keep them hidden in plain sight until suddenly they aren’t. Read the rest of this entry »

 
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Posted by on September 13, 2016 in 1991, Amiga, Lemmings

 

#48: Turrican II: The Final Fight

493px-Turrican2

May 1991 – Turrican II: The Final Fight

The first thing to note about Turrican II: The Final Fight is that it is not, in fact, the final fight. There would be further sequels to Turrican after this, though we won’t be covering them here. (Boy, imagine putting the word ‘final’ in the title of your game, and then later having to go back on that word when you released a follow-up. Wouldn’t that be embarrassing? I hope somebody got fired for that blunder.) More than that, one doesn’t get any sense from Turrican II that anyone involved in its creation expected it to be the final fight. Turrican received a sequel because it was a successful game, and assuming that sequel was successful (and it was), further installments would be sure to follow. Read the rest of this entry »

 
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Posted by on June 6, 2016 in 1991, Amiga, Turrican

 

#45: Lemmings

495px-Lemmings

February 1991 – Lemmings

Have you ever wondered what your role in life is? Ever wondered which strictly defined category you fit into? Ever wanted to deny the existence of your capacity for independent thought? Well, today is your lucky day! Just answer this handy quiz, and we will tell you exactly who you are!

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Posted by on May 10, 2016 in 1991, Amiga, Lemmings