One of the first lessons I remember being taught about storytelling is that “…and then he woke up, and it was all a dream” is the worst of all possible ways to end a story, a wretched crime against the entire concept of stories, because if you end your tale by revealing to your audience that everything they have experienced thus far wasn’t real, then the whole exercise is rendered an utter waste of time. As if the expectation is that your prospective audience could only possibly enjoy a story if they were working under the delusion that every word of it was absolutely true. In fairness, the real lesson was probably supposed to be more along the lines of ‘your ending should be in some way set up by the preceding events’ than ‘it is bad to acknowledge the artifice of fiction within that fiction’, but this subtle nuance was definitely lost in translation somewhere along the way.
Category Archives: Zelda
Lately I have been getting really into the trading card game Magic the Gathering. Well, no, that sentence, while true, really doesn’t capture the extent to which Magic has taken up residence in my brain. Lately I have become completely obsessed with the trading card game Magic the Gathering. Not just playing it, though there has been plenty of that, but reading articles, watching videos, devouring any and all Magic-related content I can get my hands on. This is, of course, far from the first time some piece of pop culture has embedded itself in my subconscious, and all evidence suggests that it won’t be the last, that in time I will move onto something new, something different. But right now, this is where my head is at. Read the rest of this entry »
Back in the Arkanoid entry that began our Sequel Season here, I said that the ideal sequel should build on the original in exciting and unexpected ways, and certainly, there are ways in which Zelda II is a stellar example of this. The world of Hyrule is considerably expanded, for example; no longer is the human population of the world limited to cave-dwelling hermits, now there are whole towns full of people going about their business, each with their own story to tell. Very short stories, admittedly, but still fraught with character and emotion. “I AM ERROR” is perhaps rightly the most celebrated example, though I personally am rather a fan of “IF ALL ELSE FAILS USE FIRE”. Read the rest of this entry »
As established previously, the Nintendo Entertainment System in Europe was not quite the all-conquering behemoth that it had been in the US. But that is certainly not to say that it could be reasonably described as a failure. So while the NES and its storied catalogue of games may not be the primary focus of this blog, we certainly won’t be ignoring them entirely. So, Zelda.
Like Mario before them, Link and Zelda transcended the bounds of their console home and became a part of my NES-less childhood anyway, through the medium of cheesy Saturday morning cartoons. “Well excuuuuuuse me, princess!” and all of that. Wonderful stuff. And it’s not like I had no idea that this cartoon had anything to do with video games. I knew that there were Nintendo consoles, and that there were games that I could not play because I did not have a Nintendo console, and that one of those games was The Legend of Zelda. Despite knowing very little about the game, I certainly loved the idea of Zelda, though I don’t recall ever being remotely upset that I had no chance to play it. I don’t think it really occurred to me that I might ever have any influence over the existence of a Nintendo console in my household. Not having one was simply the way the world was.