Iain wrote this one.
Have we done a cyberpunk dystopia on AAA yet? Turrican was cybermetal; something as bare and isolating as Metroid doesn’t quite fit either half; Impossible Mission II came closest but has its own idiosyncratic niche (plus: too damn suave). So I guess the lovingly detailed high tech gloom of Syndicate was something new to many gamers. Its suit-encased guards and harsh architecture, its world of garish advertising screens and missions for corporate saboteurs presented in medi-scan silhouette with green lines to data, was novel and, more importantly, cool.