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Monthly Archives: June 2016

#50: Monkey Island 2: LeChuck’s Revenge

Iain wrote this one.

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July 1991 – Monkey Island 2: LeChuck’s Revenge

I’ve been into parodies almost as long as I’ve known any kind of stories. 1066 and All That, with its Bad Kings and its Picts living in brackets, was practically my introduction to history. As a pre-teen I loved Red Dwarf for its play on science fiction ideas as much as the bawdy humour. It didn’t take me long to take the short trip from J.R.R. Tolkien and Anne McCaffrey’s fantasy novels to Terry Pratchett’s take-off’s (and Piers Anthony’s — this was by no means all a good thing). And I was familiar with enough pirate stories, text adventure games and installments of King’s Quest to love The Secret of Monkey Island‘s riffs on pirates and adventure games alike. Read the rest of this entry »

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Posted by on June 28, 2016 in 1991, DOS, Monkey Island

 

#49: Sonic the Hedgehog

 

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June 1991 – Sonic the Hedgehog

Part I: Gotta Go Fast! (Green Hill Zone)

 

Let’s start with the loop-the-loop, because it is perhaps the iconic image of Sonic the Hedgehog, and because it so effectively represents, for better and for worse, what the series is all about. It is, first of all, a thoroughly incongruous image. The appearance of the Green Hill Zone is a lush and verdant tropical paradise, a place of natural, unspoilt beauty. With a few great honking loops in its landscape. While our understanding of real-world geography would lead us to assume that such a structure could only be man-made, there’s nothing within the diegetic world of Sonic the Hedgehog that implies that this is anything but a natural rock formation, and plenty to suggest that it is. This is just the way things are here. No need to worry. Read the rest of this entry »

 
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Posted by on June 22, 2016 in 1991, Mega Drive, Sonic the Hedgehog

 

#48: Turrican II: The Final Fight

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May 1991 – Turrican II: The Final Fight

The first thing to note about Turrican II: The Final Fight is that it is not, in fact, the final fight. There would be further sequels to Turrican after this, though we won’t be covering them here. (Boy, imagine putting the word ‘final’ in the title of your game, and then later having to go back on that word when you released a follow-up. Wouldn’t that be embarrassing? I hope somebody got fired for that blunder.) More than that, one doesn’t get any sense from Turrican II that anyone involved in its creation expected it to be the final fight. Turrican received a sequel because it was a successful game, and assuming that sequel was successful (and it was), further installments would be sure to follow. Read the rest of this entry »

 
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Posted by on June 6, 2016 in 1991, Amiga, Turrican