We’ve covered three driving games now, and seen three different approaches. Out Run centred showed the car, driver and passenger and all, and focused on the experience of getting away through a beautiful landscape. Stunt Car Racer took things inside the car, and concentrated on the technical experience of driving. Ivan ‘Ironman’ Stewart’s Super Off-Road zooms right out to show four tiny trucks in a top-down view of a rugged single screen track. It’s about the experience of racing, of trying to wrangle your way ahead of your competitors.
Monthly Archives: February 2016
The turn of the ’90s was apparently a good time for sci-fi games, and Tower of Babel is another. It’s a puzzle game abstract enough that it definitely needs the manual to get its story, though. In brief: Humans decided to build a tower of, you know, biblical proportions. It caught the attention of aliens, who decided to send some robot spiders to help them, as you do. Most of the humans were frightened and gave flight. Some of them stayed and worked on the making the tower bigger still. Later, though, the humans got suspicious of these helpful immigrants with their knowledge and skills and their apparent loyalties elsewhere, and turned against them, setting up all kinds of barriers to their freedom to live and work. In comes the game, where, excellently, you play as the robots. Read the rest of this entry »
Iain wrote this one, and the following two, which will be going up weekly, because he is a lot better at meeting deadlines than I am.
Last time we encountered Manfred Trenz and Chris Hülsbeck, it was with The Great Giana Sisters, a game whose debt to Super Mario Bros. was implicit in its title and only got more obvious from there. Legal consequences obvious. A few Manfred Trenz games later, had he learned his lesson and stayed away from Nintendo properties? Well, Turrican is a sci-fi shooter-platformer that sees you explore a vast, desolate alien world, playing as a person enclosed within a metal suit, equipped with an array of weaponry and the ability to transform into a small, round, extra-mobile form. There’s no helmet-removing reveal of Turrican as a woman, but one wouldn’t completely come as a shock. Read the rest of this entry »
Prince of Persia is an action platforming game with stunningly fluid and lifelike animations in which you are given an unlimited number of lives, but a very strict time limit in which to complete your task. Stop me if you think you’ve heard this one before. And yet it feels rather needlessly reductive to suggest that Prince of Persia is in any way a copy of Impossible Mission; whether there was a direct line of inspiration here, or if the this is just a case of parallel evolution, the feel of the two games is markedly different enough to vastly outweigh their clear similarities. Read the rest of this entry »