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Monthly Archives: April 2015

#14: The Great Giana Sisters

The Great Giana Sisters

July 1988: The Great Giana Sisters

It’s July 1988. Songs at number one include Bros with “I Owe You Nothing” and Glen Medeiros with “Nothing’s Gonna Change My Love for You”. (Sadly, we’re a month too late to be linking The Timelords’ “Doctorin’ the Tardis”, but let’s go ahead and do that anyway.) In real news, the Church of England announces that it will allow the ordination of female priests from 1992, the Piper Alpha oil rig disaster occurs, resulting in the deaths of 167 workers, and the Education Reform Act comes into effect throughout the UK, introducing the National Curriculum in something like the form it still exists in today, as well as such delightful things as published league tables of exam results. The gamification of life begins now. Read the rest of this entry »

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Posted by on April 28, 2015 in 1988, Commodore 64

 

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#13: Impossible Mission II

Impossible Mission II

June 1988: Impossible Mission II

Welcome, Special Agent 4125. Your mission, should you choose to accept it: to follow up one of the greatest and most critically acclaimed games ever released for the Commodore 64 without disappointing a legion of fans. It won’t be easy; we no longer have the element of surprise on our side. This time they know exactly what they expect from us, so we’re going to need to pull out all the stops to succeed again. Good luck. Read the rest of this entry »

 
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Posted by on April 21, 2015 in 1988, Commodore 64

 

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#12: Arkanoid: Revenge of Doh

Arkanoid: Revenge of Doh

May 1988: Arkanoid: Revenge of Doh

Welcome to Sequel Season here on AAA! Over the next five entries, four of the five games we’ll be looking at are direct sequels to other games, and the fifth, while not actually a sequel, is certainly not a game that could be reasonably described as an original creation. But we’ll get to that later; right now, we’re kicking off with a sequel to the previous post on …TRAZ with a discussion of Arkanoid: Revenge of Doh. I neglected to talk very much about the actual game in my …TRAZ post, focusing instead on a brief history of bat-and-ball video games and a paean to the wonder of level editors, because I knew I would be talking about two Breakout clones in a row and I figured it would be useful to do a compare and contrast. Read the rest of this entry »

 
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Posted by on April 14, 2015 in 1988, Commodore 64